Orx - Portable Game Engine
Moving update
01 October 2017

After a few bumps in the road, the site migration should be complete in the coming weeks. Thanks for your understanding!

Last Updated on Sunday, 01 October 2017 07:56
We are moving this weekend
23 September 2017

We are currently in the process of moving to our new host this weekend. We apologise for any interruption to the site.

Last Updated on Saturday, 23 September 2017 01:54
Inkscape To Orx Converter Tool 0.3 released
04 September 2017

Just released is version 0.3 of the converter tool. This tool takes an Inkscape SVG and converts the paths into meshes that can be used on Orx body parts.

This new version introduces co-ordinate offsets in case your object pivot is not top left.

You can download the converter here: http://orx-project.org/images/fbfiles/files/InkscapeToOrxMesh03.zip

The source repo is here: https://bitbucket.org/orx/inkscapetoorxmesh

And the guide to using it with Inkscape is here: http://orx-project.org/wiki/tutorials/community/sausage/inkscape_to_orx

IgnoreFromParent feature added to Orx
09 June 2017

For those who want to experiment, a new small-but-useful feature has been added to the development version of Orx. It allows to specify which part(s) of a frame transformation coming from a parent you want to ignore.

In short it means that you can have a child object, spawner or camera that can ignore the parent's, rotation, position or scale. Or to scale an object without scaling its children, be them particles, camera, attachments, etc.

This can all be configured via your game's config instead of having position updates in code.

This is incredibly useful for creating shadow effects or attachments to an object that should not rotate or scale when the parent does.

There are a couple of useful examples here and here, and a more comprehensive tutorial on all the possibilities is in currently in progress.

Last Updated on Friday, 09 June 2017 03:14
Orx article on opensource.com
09 May 2017

An article "Getting started with Orx" has been published at opensource.com. It introduces the Orx Portable Game Engine, the community and available resources.

You can find it at: https://opensource.com/article/17/5/getting-started-orx-open-gaming-engine

Last Updated on Tuesday, 09 May 2017 11:11

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